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Effect of Gamification Methodology on the Student’s Achievement in Mathematics

Abstract

 Knowledge of Gamification is an educational method to encourage students by using the game method and game components in an academic setting. Gamification methodology is the use of game essentials within the learning environment, and its significance is to improve student interest and engagement.  This main aim was to investigate the “Effect of Gamification Methodology on the Students’ Achievement in Mathematics”. The main objective of the study was: To examine the improvement of student’s academic achievement in mathematics through the use of the Gamification methodology. For this purpose, an experimental study was equipped on the topic of fractions of mathematics grade three. An experimental pattern with the same pre-test and post-test was used to check the achievement of students. In this experimental research study, Students were divided into two groups experimental groups (taught with gamified activities) and control groups (taught by traditional method). The population of the study included students at primary school of class three (n=30). The findings of the research indicated that students treated with gasified methodology achieved higher scores than the students treated with non-gamified methodology further demonstrating that students showed positive motivation towards gamified activities in the classroom. According to the findings, it is suggested that the curriculum should be revised according to gamified activities that would influence the achievement of students.

Keywords

Gamification methodology, Students’ Achievement

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